MEMara Ellison
Editor-in-Chief · RPGs & narrative
Independent games journal · Fitzroy, Melbourne
TurboQuestJournal is a reader-funded desk covering PC and console releases with deep-dive reviews, spoiler-free walkthroughs, and a weekly Friday guide drop — written by players who actually finish the games.


Who we are
We started in 2016 out of a shared terrace on Napier Street, tired of review scores that landed before the credits rolled. Every full review on TurboQuestJournal follows one rule: at least 60 hours logged, or the main story finished — whichever comes later.
We take no paid placements and no early-access embargoes we can't disclose. Our funding comes entirely from members, which means the only people we answer to are the readers reading this right now.
How we work
A single lead writer plays the game to completion — minimum 60 hours or full main campaign — on the platform most readers will buy it on.
Bugs, load times, accessibility options and difficulty spikes are timestamped in a shared field log, so nothing rests on faded memory.
A second editor replays the disputed sections and stress-tests the verdict. Reviews only ship when both editors sign off.
We publish, then re-score after major patches. A review updated in month three carries the same weight as the launch verdict.
The desk
MEEditor-in-Chief · RPGs & narrative
DCReviews Lead · shooters & sims
PNGuides Editor · strategy & roguelikes
TFHardware & performance
ZWIndie & accessibility
JRVideo & community
Membership perks
Hover a card to see the details.
A new walkthrough or boss guide every Friday, 9am AEST.
Spoiler-gated, tiered by difficulty, and downloadable as clean PDFs for offline runs on the couch or the commute.
Every review, re-scored and searchable back to 2016.
Filter by platform, playtime, accessibility features and patch history. See exactly how a score moved and why.
Stuck on a boss? Send it to the writers directly.
Members get a monthly Q&A thread where our editors answer build, difficulty and 'is it worth it' questions in plain language.
No banners, no autoplay, no data resold.
The whole site loads fast and clean for members — because the only thing funding us is your subscription, not your attention.
Pricing
All prices in AUD. Cancel anytime — no lock-in contracts.
Free forever
For the weekly player
Back the whole desk
Contact
Got a bug story, an embargo question, or a game we should be covering? The desk is open weekdays 9am–5pm AEST at our Fitzroy studio. Drop us a line and a real editor will reply.